Monday, December 16, 2013

Final Presentation

Here is the link to the video:

Here is the link to the game:

Does not have problems on google chrome. Not sure about firefox, safari, and internet explorer (if you use it).

Thank you.

Sunday, December 15, 2013

4th Prototype

Here is the link to the 4th prototype:

Its a small improvement from what I last showed you but with text on points and life points, and a try again button it should be a functional game.

Here is the links to the game:

Monday, November 18, 2013

Multiplayer Game

The game I have created so far is a single player game.  I could however see my game as a multiplayer by allowing another character in the game.  The game would have to flying heroes.  They both start with the same amount of lives and start their scores at zero.  The point of the competition is who can get the most amount of points, while both trying to avoid collision with the objects.

Since I'm using actionscript (main part of the language), I would need at least two scripts.  One would handle the server script while the other three handles the client (the game code basically).

I would also need a server to hold the server script (probably use whirl or something similar).

All I would need to record for the server is the scores of the players, the lives of both players, and location on the x,y grid of both players.  With the player location I can relay to the players where their opponent is (in a soft transparent so it doesn't obstruct their view) and allow them to see how they are doing.

Wednesday, November 13, 2013

Game Testing

Hi Guys,

So I had a great week.  Took a the week off to focus on the event happening at the capital.

So here is the link to the game I have been working on.

If you get an error message just click "dismiss".

Here is the video of me talking about it.

Still working on completing the game.

The problem I'm having is understanding the language.
Even though the guy teaching this tutorial explains the code, he expects you to know actionScript.
The starling framework is similar to action, an extension.
Trying to understand getAtlas was a big obstacle for me (to create the illusion of the character in motion you need the character to have at least 20 images that loop, getAtlas is used to get the images in a process etc).

Thank you for your time.

Sunday, November 3, 2013

Assasins Creed 3, Game Minute

Hiding in the bush, the player sees a British soldier patrolling an area the player desperately needs to enter.  The player decides ion whether or not to stealth assassinate the target quietly by moving across the trees and into a bush waiting patiently or running up to charge assassinate, risking being seen by other British soldiers.  The player chooses to kill his target quietly.  The player jumps through the trees and into the bush, the soldier notices that and goes to check the bush out.  As the soldier nears the player, the player takes him out quietly…

Monday, October 28, 2013

Professional Game

So I was doing for research for 2 weeks because I wanted to know how to create a game that I saw as really well done.

I did my research and found that people use frameworks to make their games.

I mean actual frameworks.  The ones you pay for.  Along with that they're not the ones we use that you can just simply click and drag onto screen and go through settings to let the game maker know what to do with the objects.  These frameworks have to be coded in, and told what to do.  You have to code what objects get collided and their animations with sprites.

So I looked for a free one called Starling.  Starling is a free open 2d game framework (angry birds uses starling).  Starling was created primarily for the use of touch screen devices.  Meaning that the only way to play their games are to touch the screen (like angry bird). Of course to create a game that looks like angry birds, requires that you use some sort of builder. So I use adobe flash professional (the video tells you to use it as well).  For animation I have used tweenlite (video opened my eyes to the wonderful world of using other programs).  It seems that game programs use other programs to build there games.

The game I have for the video is not my own.  Its a game called Hungry Hero, its a free online game.  The guy who created it, created it for the purpose of teaching people how to use starling. He provides everything to make the game, all he does is teach you how to put it together and things like collision and particles in starling.  The video expects that you know how to use actionscript (which I do not).

Even though he teaches well, I feel that learning this requires that I really understand how each thing relates to each other.

So I am going to finish the "build his game" tutorial. After creating my game, i will attempt to create my game.

So here is the prototype for what I hope my game could be.
All i did was animate the welcome screen.

Sunday, October 13, 2013

Game Title: I Hate My Life

I Hate My Life is an online 2D adventure platform game, about a boy and a girl.  After surviving an incident that both characters had foreseen, the world is out to get their lives (after all, the plan the universe had for them was avoided).  To stop the world from killing them, you must take control of them and use their power and gifts to reach a lost temple that could possibly save them from their situation.  You will be challenged to the point where you might throw your computer into the wall.