Monday, November 18, 2013

Multiplayer Game

The game I have created so far is a single player game.  I could however see my game as a multiplayer by allowing another character in the game.  The game would have to flying heroes.  They both start with the same amount of lives and start their scores at zero.  The point of the competition is who can get the most amount of points, while both trying to avoid collision with the objects.

Since I'm using actionscript (main part of the language), I would need at least two scripts.  One would handle the server script while the other three handles the client (the game code basically).

I would also need a server to hold the server script (probably use whirl or something similar).

All I would need to record for the server is the scores of the players, the lives of both players, and location on the x,y grid of both players.  With the player location I can relay to the players where their opponent is (in a soft transparent so it doesn't obstruct their view) and allow them to see how they are doing.

Wednesday, November 13, 2013

Game Testing

Hi Guys,

So I had a great week.  Took a the week off to focus on the event happening at the capital.

So here is the link to the game I have been working on. 

https://dl.dropboxusercontent.com/u/140409885/game%20program/StarlingProject.html

If you get an error message just click "dismiss".

Here is the video of me talking about it.

http://www.youtube.com/watch?v=8N213dZT3AU&feature=youtu.be

Still working on completing the game.

The problem I'm having is understanding the language.
Even though the guy teaching this tutorial explains the code, he expects you to know actionScript.
The starling framework is similar to action, an extension.
Trying to understand getAtlas was a big obstacle for me (to create the illusion of the character in motion you need the character to have at least 20 images that loop, getAtlas is used to get the images in a process etc).

Thank you for your time.

Sunday, November 3, 2013

Assasins Creed 3, Game Minute

Hiding in the bush, the player sees a British soldier patrolling an area the player desperately needs to enter.  The player decides ion whether or not to stealth assassinate the target quietly by moving across the trees and into a bush waiting patiently or running up to charge assassinate, risking being seen by other British soldiers.  The player chooses to kill his target quietly.  The player jumps through the trees and into the bush, the soldier notices that and goes to check the bush out.  As the soldier nears the player, the player takes him out quietly…