Monday, December 16, 2013

Final Presentation

Here is the link to the video:

Here is the link to the game:

Does not have problems on google chrome. Not sure about firefox, safari, and internet explorer (if you use it).

Thank you.

Sunday, December 15, 2013

4th Prototype

Here is the link to the 4th prototype:

Its a small improvement from what I last showed you but with text on points and life points, and a try again button it should be a functional game.

Here is the links to the game:

Monday, November 18, 2013

Multiplayer Game

The game I have created so far is a single player game.  I could however see my game as a multiplayer by allowing another character in the game.  The game would have to flying heroes.  They both start with the same amount of lives and start their scores at zero.  The point of the competition is who can get the most amount of points, while both trying to avoid collision with the objects.

Since I'm using actionscript (main part of the language), I would need at least two scripts.  One would handle the server script while the other three handles the client (the game code basically).

I would also need a server to hold the server script (probably use whirl or something similar).

All I would need to record for the server is the scores of the players, the lives of both players, and location on the x,y grid of both players.  With the player location I can relay to the players where their opponent is (in a soft transparent so it doesn't obstruct their view) and allow them to see how they are doing.

Wednesday, November 13, 2013

Game Testing

Hi Guys,

So I had a great week.  Took a the week off to focus on the event happening at the capital.

So here is the link to the game I have been working on.

If you get an error message just click "dismiss".

Here is the video of me talking about it.

Still working on completing the game.

The problem I'm having is understanding the language.
Even though the guy teaching this tutorial explains the code, he expects you to know actionScript.
The starling framework is similar to action, an extension.
Trying to understand getAtlas was a big obstacle for me (to create the illusion of the character in motion you need the character to have at least 20 images that loop, getAtlas is used to get the images in a process etc).

Thank you for your time.

Sunday, November 3, 2013

Assasins Creed 3, Game Minute

Hiding in the bush, the player sees a British soldier patrolling an area the player desperately needs to enter.  The player decides ion whether or not to stealth assassinate the target quietly by moving across the trees and into a bush waiting patiently or running up to charge assassinate, risking being seen by other British soldiers.  The player chooses to kill his target quietly.  The player jumps through the trees and into the bush, the soldier notices that and goes to check the bush out.  As the soldier nears the player, the player takes him out quietly…

Monday, October 28, 2013

Professional Game

So I was doing for research for 2 weeks because I wanted to know how to create a game that I saw as really well done.

I did my research and found that people use frameworks to make their games.

I mean actual frameworks.  The ones you pay for.  Along with that they're not the ones we use that you can just simply click and drag onto screen and go through settings to let the game maker know what to do with the objects.  These frameworks have to be coded in, and told what to do.  You have to code what objects get collided and their animations with sprites.

So I looked for a free one called Starling.  Starling is a free open 2d game framework (angry birds uses starling).  Starling was created primarily for the use of touch screen devices.  Meaning that the only way to play their games are to touch the screen (like angry bird). Of course to create a game that looks like angry birds, requires that you use some sort of builder. So I use adobe flash professional (the video tells you to use it as well).  For animation I have used tweenlite (video opened my eyes to the wonderful world of using other programs).  It seems that game programs use other programs to build there games.

The game I have for the video is not my own.  Its a game called Hungry Hero, its a free online game.  The guy who created it, created it for the purpose of teaching people how to use starling. He provides everything to make the game, all he does is teach you how to put it together and things like collision and particles in starling.  The video expects that you know how to use actionscript (which I do not).

Even though he teaches well, I feel that learning this requires that I really understand how each thing relates to each other.

So I am going to finish the "build his game" tutorial. After creating my game, i will attempt to create my game.

So here is the prototype for what I hope my game could be.
All i did was animate the welcome screen.

Sunday, October 13, 2013

Game Title: I Hate My Life

I Hate My Life is an online 2D adventure platform game, about a boy and a girl.  After surviving an incident that both characters had foreseen, the world is out to get their lives (after all, the plan the universe had for them was avoided).  To stop the world from killing them, you must take control of them and use their power and gifts to reach a lost temple that could possibly save them from their situation.  You will be challenged to the point where you might throw your computer into the wall.

Saturday, October 5, 2013

Week 5

This week has been an exciting week.  Today I have been told that I have been accepted to the broadband accelerator program in Hawaii to be taught by 3 professionals in the video making field on a broad range of topics related to the field.  Out of the 3 day program, out of 8 participants (who range from people who are already doing things in the field; meaning I'm the only one under 35 in the program) only 2 get to go to L.A. to work with other professionals for a week.  On top of that I also got a JavaScript framework from adobe so can't wait to test it out.

I would also like that my experience creating an avatar that moves was pleasant. The only problem I faced was getting my avatar to stop moving its arms and legs when I let go of the keyboard.  Other than that, it works fine.  Can't wait to apply this knowledge to a 2d object.

Here is the assignment for week 5:

The title to the game is "I Hate Life".  The story revolves around a boy and girl (you get to pick your character inside the game, sort of swap them out when needed).  It takes place in modern society, New York City.  The game starts off with the 2 "strangers" just walking along, and a car rams into a truck that that rows into a street lamp that kills both characters.  Then everything reverses back to the 2 strangers walking, we find out its a vision given to both the girl and boy, who use their new knowledge to stand still and let the other people die from the accident.  They make a reference to final destination and how they should stick together.  The story explains their journey from survival to trying to reset their death clock(the reason the world is trying to kill them from mishaps unexpected).  You have unlimited lives.  The reason for having unlimited lives is that when you die, you restart from a save point with the character saying "I had a vision".  This is to create the feel that the characters have visions that save them from the mishaps (meaning that in reality, the game is beat because the characters have not died in the game world).  Each character has certain bonuses that require you to use them for certain situations.  The boy can jump higher, the girl can run faster.  Each character has a special power.  The boy can create a force field, the girl can go through objects.  The powers help them on their journey, but will have limitations to make sure that the aren't overused to beat the game. The game will be in 2d.

My game idea about god/world trying to kill you, is a game that tries to invokes hatred into the user.  The user should be upset that at every turn or corner the game is purposely trying to kill the main character.  The most compelling thing about this game is that it is almost impossible (difficult and annoying) to beat, but that the user is so drawn into beating the game that they take all the time available to them to try and beat it.  The experience will be cruel, as the game is purposely set up so you lose.  One thing I want the user to feel is that there is no hope in winning.  Only those who hunger for the win will earn it. The player should take a sort of accomplishment that goes with being one of few people that could beat such a game.  This game is unique because the character player is set up to lose, where as other games are set up so the playable character is set up to succeed.  The only control the player will have is over the main character.

If you have any questions please feel free to comment on the bottom and I'll probably won't respond until the next time I look at my blogger (1-3 days).

Monday, September 30, 2013

Week 4

Week 4

Week 4.  This week was a fun week.  Text adventure I think went well (finally figured out how to hide an item, activate a locked room, etc).  On top of that it was an interesting week in that I signed up for a movie accelerator program by HIFF and that I got to learn how to use a green screen.  Back to the text adventure.  Umm text adventures are fun.  I remember that my favorite text game was lord of the rings the two towers.  It was a text based game where you were given a username and password.  You could chose a class, mine was a rogue.  You could level up and play with other people online at the same time.  In the game anyone I met online, I could track (it was the rogues specialty).  Since I'd level up that specialty, I could track them anywhere in the online world.  I now see how complex the code must be in order to achieve that game based on what I learned for this weeks assignment.  Can't wait for next week.

Game Idea 3

Game Idea 3

The third idea took a while but it was a game inspired by a childhood game I found on the internet that I can't find now (this game has been done).  So you have a character in standing, and you have it get knocked into the air.  You can control the angle and force of how you knock the character.  After that you can't control the character or anything.  You just sit back and see how far and long it takes before the character hits the ground.  Along the way their are obstacles and support characters on the field that will try to get the character to land or help the character stay in the air or avoid hitting the ground.
There really is no story on this game, its built on the silliness of how the character stays or drops from the air. This game will be in 2d, I want to make it as an iphone app, but it seems more realistic to make it for flash(until I learn how to use Apples game programming language and interfaces properly.  I get lost when connecting images to actual code, etc).  Yes I know I talk to much about making Iphone games, but thats where the market is and its the only language that I could not master(at an above average level), which upsets me. I have not given up.

Game Idea 2

Game Idea 2

After thinking about the first game, I thought immediatly of a second game.  Now this has been tried before but I always loved the idea of a game where the purpose is to to upset the user.  The idea around the second game is that the user is in a platform game (like super mario).  The goal is to get to the finish line.  Now the environment looks innocent but as soon as you think your safe, out of nowhere the floor falls and you fall to your death.  Maybe you jump on the ground and out of nowhere spikes shoot up and kill the character.  Or maybe the cloud(in the sky) above your head falls on you like a brick and you lose your life.  You basically can't trust the game.  This would be done on flash and played on the internet.  The story is that god(or a higher being whether it be death,etc) is out to get you because you cheated death and death wants to take your life (like the final destination movies).  Your objective is to stop god from trying to kill you, by following clues you get from previous levels that take you on a journey across the world.  The challenge would be to make this an Iphone game.

Game Idea 1

Game Idea 1

My first thought on a game would be where you play as 1 character who can't stop running.  You can only jump and the objective is to make sure you avoid all obstacles (whether it be enemies or the environment).  There is no story (well their is but it has no relevance), the only point of the game is to have your character reach the destination without hitting or running into anything.The 'story' is that during school you managed to upset bullies, so after school your walking home and they catch up to you, so you start running.  After you managed to get home, you parents feel bad so they relocate to a new location(this is so we can change the environment and scenery - examples: New York, Hong Kong, Japan, etc.  I would like to make this game in 2d.  This game would be perfect as an iphone game, as all you would have to do is tap the screen to get your character to jump.