The third idea took a while but it was a game inspired
by a childhood game I found on the internet that I can't find now (this
game has been done). So you have a character in standing, and you have
it get knocked into the air. You can control the angle and force of
how you knock the character. After that you can't control the character
or anything. You just sit back and see how far and long it takes
before the character hits the ground. Along the way their are obstacles
and support characters on the field that will try to get the character
to land or help the character stay in the air or avoid hitting the
ground.
There really is no story on this game, its built on
the silliness of how the character stays or drops from the air. This
game will be in 2d, I want to make it as an iphone app, but it seems
more realistic to make it for flash(until I learn how to use Apples game
programming language and interfaces properly. I get lost when
connecting images to actual code, etc). Yes I know I talk to much about
making Iphone games, but thats where the market is and its the only
language that I could not master(at an above average level), which
upsets me. I have not given up.
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