I would also like that my experience creating an avatar that moves was pleasant. The only problem I faced was getting my avatar to stop moving its arms and legs when I let go of the keyboard. Other than that, it works fine. Can't wait to apply this knowledge to a 2d object.
Here is the assignment for week 5:
The title to the game is "I Hate Life". The story revolves around a boy and girl (you get to pick your character inside the game, sort of swap them out when needed). It takes place in modern society, New York City. The game starts off with the 2 "strangers" just walking along, and a car rams into a truck that that rows into a street lamp that kills both characters. Then everything reverses back to the 2 strangers walking, we find out its a vision given to both the girl and boy, who use their new knowledge to stand still and let the other people die from the accident. They make a reference to final destination and how they should stick together. The story explains their journey from survival to trying to reset their death clock(the reason the world is trying to kill them from mishaps unexpected). You have unlimited lives. The reason for having unlimited lives is that when you die, you restart from a save point with the character saying "I had a vision". This is to create the feel that the characters have visions that save them from the mishaps (meaning that in reality, the game is beat because the characters have not died in the game world). Each character has certain bonuses that require you to use them for certain situations. The boy can jump higher, the girl can run faster. Each character has a special power. The boy can create a force field, the girl can go through objects. The powers help them on their journey, but will have limitations to make sure that the aren't overused to beat the game. The game will be in 2d.
My game idea about god/world trying to kill you, is a game that tries to invokes hatred into the user. The user should be upset that at every turn or corner the game is purposely trying to kill the main character. The most compelling thing about this game is that it is almost impossible (difficult and annoying) to beat, but that the user is so drawn into beating the game that they take all the time available to them to try and beat it. The experience will be cruel, as the game is purposely set up so you lose. One thing I want the user to feel is that there is no hope in winning. Only those who hunger for the win will earn it. The player should take a sort of accomplishment that goes with being one of few people that could beat such a game. This game is unique because the character player is set up to lose, where as other games are set up so the playable character is set up to succeed. The only control the player will have is over the main character.
If you have any questions please feel free to comment on the bottom and I'll probably won't respond until the next time I look at my blogger (1-3 days).